Metropolis Software PAK
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Contents
PAK
- Format Type : Archive
- Endian Order : Little Endian
- Signature : None
Format Specifications
// ARCHIVE HEADER
- uint32 {4} - Version (1)
- uint32 {4} - Number Of Files
// FILE DATA
- // for each file
- uint32 {4} - File Uncompressed Size
- uint32 {4} - File Compressed Size
- byte {X} - File Data (compressed with GZIP)
- uint32 {4} - Unknown (26)
- uint32 {4} - File Uncompressed Size
// DIRECTORY
- // for each file
- uint32 {4} - Entry Offset
- uint32 {4} - Entry Size
- uint32 {4} - Entry Offset
// FILENAME ARRAY
- // for each file
- uint32 {4} - Filename Length (including null)
- char {X} - Filename
- byte {1} - null Filename Terminator
- uint32 {4} - Filename Length (including null)
// ARCHIVE FOOTER
- uint32 {4} - Encrypted offset to start of the DIRECTORY
Notes and Comments
Offset to DIRECTORY must be decrypted before use. Substruct from it:
- 0 - for demo
- 0x4857 - for retail/en
- 0x4858 - for retail/ru
It's easy to detect right value to substruct - first file offset in DIRECTORY always 8.
Other notes:
- This file format use GZIP compression.
- This file format occurs in games made by Metropolis Software.
- Some filenames are stored in polish language, e.g. "pieklo_fabryka_wnetrze.scene".
Games
List of games using this file format:
- Archangel (PC) (*.PAK)
- Gorky Zero: Beyond Honor
QuickBMS script
Supported Programs