Lords of EverQuest

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*.i**,*.eye

{{GRAFPageMisc{{ subst:#if: Archive | {{subst:!}}Archive }}{{ subst:#if: Little Endian | {{subst:!}}Little Endian }}}}

Format Specifications

byte {8}     - Header (EYE 0002)
uint32 {4}   - number of files in the footer data
uint32 {4}   - offset of the compressed footer data
uint32 {4}   - size of the compressed footer data
// FOOTER DATA
byte {2}     - Zlib-Header (char(120),char(156))
// uncompress the footer data with Zlib
// for each numbers of files
uint32 {4}   - Unknown(32)
uint64 {8}   - Unknown
uint32 {4}   - offset of the compressed file data
uint32 {4}   - size of the compressed file data
byte {92}    - directory name (null terminated)
// FILE DATA
byte {2}     - Zlib-Header (char(120),char(156))
// uncompress the file data with Zlib
byte {x}     - file data

Notes and Comments

This archive used (zlib deflate/inflate) compression,
a simple call to uncompress of the zlib library is needed to uncompress it.

MultiEx BMS Script

Not written yet

Supported by Programs

None

Documentation

None

Games

Lords of EverQuest

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MultiEx Commander - Game Extractor

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One or Both Used:
Compression Used - Both Compression and Encryption Used