Loadout ARC
From XentaxWiki
Contents
ARC
- Game : Loadout
- Format Type : Archive
- Endian Order : Little Endian
Format Specifications
// Loudout // ARC file format // little endian // header 4 bytes (uint32) - tail offset // data num_of_files * { x bytes - file data } // tail 8 bytes (uint64) - magic // "C5 A4 0D 60 E1 DE F2 50" 4 bytes (uint32) - number of files num_of_files * { 4 bytes (uint32) - file ID 4 bytes (uint32) - file offset 4 bytes (uint32) - file size 4 bytes (uint32) - nulls x bytes (char) - encoded filename // e.g. "0x37607d" 12 bytes - unknown } x bytes - padding // build info 20 bytes (char) - build version // e.g. "!PF!558256161" 32 bytes (char) - build machine name // e.g. "GBM6" 32 bytes (char) - build branch // e.g. "old_deployment" 16 bytes (char) - build change list // e.g. "Unknown" 32 bytes (char) - build date/time // e.g. "2015/03/26+04-17:05:58+0873" 256 bytes (char) - build label // e.g. "Development build" 4 bytes (uint32) - build checksum 124 bytes - padding
MultiEx BMS Script
Not written yet.
Notes and Comments
- This type of archive may also occur in other games from Edge Of Reality studio.
Compatible Programs
See Also