Loadout ARC

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ARC

  • Game : Loadout
  • Format Type : Archive
  • Endian Order : Little Endian


Format Specifications

// Loudout 
// ARC file format

// little endian

// header
4 bytes (uint32) - tail offset


// data
num_of_files *
{
   x bytes - file data
}


// tail
8 bytes (uint64) - magic // "C5 A4 0D 60 E1 DE F2 50"
4 bytes (uint32) - number of files

num_of_files *
{
   4 bytes (uint32) - file ID
   4 bytes (uint32) - file offset
   4 bytes (uint32) - file size
   4 bytes (uint32) - nulls
   x bytes (char) - encoded filename  // e.g. "0x37607d"
   12 bytes - unknown
}

x bytes - padding

// build info
20 bytes (char) - build version  // e.g. "!PF!558256161"
32 bytes (char) - build machine name // e.g. "GBM6"
32 bytes (char) - build branch // e.g. "old_deployment"
16 bytes (char) - build change list // e.g. "Unknown"
32 bytes (char) - build date/time // e.g. "2015/03/26+04-17:05:58+0873"
256 bytes (char) - build label // e.g. "Development build"
4 bytes (uint32) - build checksum
124 bytes - padding

MultiEx BMS Script

Not written yet.

Notes and Comments

  • This type of archive may also occur in other games from Edge Of Reality studio.

Compatible Programs

See Also