Kohan 2 - Kings Of War RWD
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Contents
RWD
- Format Type : Archive
- Endian Order : Little Endian
Format Specifications
char {4} - Header (TGCK)
uint32 {4} - Unknown (2)
uint32 {4} - Unknown (3)
uint32 {4} - Unknown (2)
uint16 {2} - Description Length [*2, as it is unicode text]
char {X} - Description (Unicode text)
uint32 {4} - null
uint32 {4} - Unknown
byte {X} - File Data
// Directory
- // for each file
- uint32 {4} - File Type ID?
- uint16 {2} - Filename Length [*2, as it is unicode text]
- char {X} - Filename (Unicode Text)
- uint64 {8} - Offset [+X] (relative to the start of the file data, as found in the File Data Details)
- uint64 {8} - Length
- uint32 {4} - null
- uint32 {4} - File Type ID?
// Tail Information (offset=archiveSize-288)
- // Header Details
- char {64} - Header Name (Header) (Unicode Text)
- uint64 {8} - Header Offset (12)
- uint64 {8} - Header Length
- uint32 {4} - Unknown
- uint32 {4} - Unknown
- uint64 {8} - Header Length
- char {64} - Header Name (Header) (Unicode Text)
- // File Data Details
- char {64} - File Data Name (Files) (Unicode Text)
- uint64 {8} - File Data Offset
- uint64 {8} - File Data Length
- uint32 {4} - Unknown
- uint32 {4} - Unknown
- uint64 {8} - File Data Length
- char {64} - File Data Name (Files) (Unicode Text)
- // Footer Details
- char {64} - Directory Name (Footer) (Unicode Text)
- uint64 {8} - Directory Offset
- uint64 {8} - Directory Length
- uint32 {4} - Unknown
- uint32 {4} - Unknown
- uint64 {8} - Directory Length
- char {64} - Directory Name (Footer) (Unicode Text)
MultiEx BMS Script
Not written yet
Notes and Comments
- All strings in these archives are Unicode text, meaning that each letter uses 2 bytes instead of 1. For English, it is suitable to skip every second character, as it will be null. So, whenever it says to read a string, read it as unicode!
Other Games
- Axis And Allies *.rwd
- Kohan 2: Kings Of War *.rwd