Killswitch DAT

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DAT


Format Specifications

// Kill Switch 
// DAT file format

// header chunk
4 bytes (uint32) - chunk type  // 0x19 0x07 0x00 0x00 - RW DAT archive type?
4 bytes (uint32) - chunk size  // 12
4 bytes (uint32) - RW version ID // 0xFF 0xFF 0x00 0x14 - RW v3.5.0.0
12 bytes (char) - some string  // "StopSystem.X"

// start chunk
// Note: This chunk is some kind of data start marker
4 bytes (uint32) - chunk type  // 0x06 0x07 0x00 0x00 - data start marker
4 bytes (uint32) - chunk size  // 0
4 bytes (uint32) - RW version ID // 0xFF 0xFF 0x00 0x14 - RW v3.5.0.0

// data chunks
num_of_data_chunks *
{

   // container chunk
   4 bytes (uint32) - chunk type  // 0x16 0x07 0x00 0x00 - container for assets
   4 bytes (uint32) - chunk size
   4 bytes (uint32) - RW version ID
   4 bytes (uint32) - GUID + path length
   x bytes (char) - GUID + path string
   4 bytes (uint32) - chunk size?
   
   x bytes - data chunk // See "Related structures" section
                        // for more information
}


// end chunk
// Note: This chunk is some kind of data end marker
4 bytes (uint32) - chunk type  // 0x06 0x07 0x00 0x00 - data end marker
4 bytes (uint32) - chunk size  // 0
4 bytes (uint32) - RW version ID // 0xFF 0xFF 0x00 0x14 - RW v3.5.0.0
   

Related Structures

Following data chunks can be found inside container chunks:

Chunk type Extension Description
rwID_CLUMP .dff 3D Models / Atomics / Lights / Cameras
rwID_HANIMANIMATION .anm Animation
rwID_TEXTFILE .txt Text file
rwID_TEXDICTIONARY .txd Texture
NAMCO_LEVEL .level Level data
rwaID_WAVEDICT .rws Audio

MultiEx BMS Script

Not written yet.

Notes and Comments

  • This file format occurs in games made with RenderWare engine.

Games

List of games using this file format:

  • Killswitch / kill.switch / Kill Switch

Compatible Programs

See Also