Jack Orlando PMS

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PMS

Format Specifications

uint32 {4}   - Unknown

uint32 {4}   - compressed data size
uint32 {4}   - uncompressed data size
uint32 {4}   - Unknown
int16 {2}    - initial sample (left channel)
byte {1}     - initial index (left channel)
byte {1}     - unused (0x00)
int16 {2}    - initial sample (right channel)
byte {1}     - initial index (right channel)
byte {1}     - unused (0x00)
// until data has finished (IMA ADPCM variant data)

byte {4}     - 8 sample codes (left channel)
byte {4}     - 8 sample codes (right channel)

Notes and Comments

  • The wave data is stored via IMA ADPCM compressed sample codes.
  • No sampling rate seems to be given within the header, but 44100 Hz works fine.

MultiEx BMS Script

None written yet.

Supported by Programs

PMS2WAV

Links

None

Games

Navigation

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Platforms
Microsoft:
Xbox
Xbox 360
Nintendo:
GameCube
DS
Desktop:
PC
Sega:
Dreamcast
Sony:
PlayStation
PlayStation 2
PlayStation 3
PlayStation Portable
Type
Animation - Archive - Audio - Image - Mesh - Miscellaneous - Model - Video
Endianness
Little-endian - Big-endian
BMS Scripts
Pages Without a BMS Script

All Pages with Scripts:
Recently Added Scripts

Program Support
No Known Support

MultiEx Commander - Game Extractor

Format Specification Completion
Work in Progress - Almost Done - Completed
Compression and Encryption
No Compression or Encryption Used - Unknown Compression or Encryption Used

One or Both Used:
Compression Used - Both Compression and Encryption Used