Hollywood Monsters

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Choose archive extension:

M##, S##

Format Specifications

// for each file

uint32 {4}   - File Offset

byte {X}     - null padding to offset 400
byte {X}     - File Data

MultiEx BMS Script

Not written yet

Notes and Comments

  • The first offset is 0, indicating the offset to the file start.
  • The last offset is the archive size, indicating the file end
  • The offsets in between are file offsets, but some offsets are repeated (just ignore the repeats)
  • Stop reading the directory when you read an offset that is the archive size

Compatible Programs

Other Games

These games also use this file format

  • Hollywood Monsters
  • Runaway