Metropolis Software ZAP

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ZAP

  • Format Type : Archive
  • Endian Order : Little Endian
  • Signature : 31 10 03 20


Format Specifications

// FILE DATA

// for each file
byte {X}     - File Data


// DIRECTORY

uint32 {4}   - Unknown
uint32 {4}   - Unknown


// for each file
uint32 {4}   - Unknown ID (usually 1)
byte {1}     - Filename Length


if (filename starts with a null){
// skip over filenameLength-1 bytes, then...
byte {1}     - Filename Length
}


char {X}     - Filename
uint32 {4}   - File Offset?
uint32 {4}   - Decompressed Length
uint32 {4}   - Compressed Length
uint32 {4}   - Directory ID (for the directory the file belongs to)???
uint32 {4}   - null


// ARCHIVE FOOTER

uint32 {4}   - Signature (31 10 03 20)
uint32 {4}   - Version (4)
uint32 {4}   - Pointer To File List End
uint32 {4}   - Pointer to Directory List End
uint32 {4}   - Unknown

quickBMS

Not written yet.

Games

List of games using this file format:

  • Gorky Zero - Aurora Watching / Gorky 02: Aurora Watching / Soldier Elite: Zero Hour (*.ZAP)
  • Ski Jumping 2006 / Skoki Narciarskie 2006 (PC) (*.ZAP)
  • Infernal (*.ZAP)

Notes and Comments

  • This file format uses Deflate compression.
  • This file format occurs in games made by Metropolis Software.
  • Some filenames are stored in polish language e.g. "koszulka1.jpg" or "kask3.jpg".

Supported Programs