GRAF:Afterlife 000

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000

Format Specifications

// ARCHIVE HEADER
char {4}     - Archive Header (FFIJ)
uint32 {4}   - Archive Header Size (null)

// HEAD SECTION

char {4}     - Head Header (DAEH)
uint32 {4}   - Header Section Size (4)
uint32 {4}   - Number Of Files

// OFFSETS SECTION

char {4}     - Offsets Header (TSFO)
uint32 {4}   - Offsets Section Size
// for each file
uint32 {4}   - File Offset (relative to the start of the file data)

// RESOURCE ID SECTION

char {4}     - ID Header (DICR)
uint32 {4}   - ID Section Size
// for each file
uint32 {4}   - File ID

// RESOURCES SECTION

// for each file
char {4}     - Resource Header (CSER)
uint32 {4}   - File Length (including these 2 fields)
byte {X}     - File Data

Notes and Comments

None

MultiEx BMS

None written yet.

Supported by Programs

Links

None

Games

Navigation

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Platforms
Microsoft:
Xbox
Xbox 360
Nintendo:
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DS
Desktop:
PC
Sega:
Dreamcast
Sony:
PlayStation
PlayStation 2
PlayStation 3
PlayStation Portable
Type
Animation - Archive - Audio - Image - Mesh - Miscellaneous - Model - Video
Endianness
Little-endian - Big-endian
BMS Scripts
Pages Without a BMS Script

All Pages with Scripts:
Recently Added Scripts

Program Support
No Known Support

MultiEx Commander - Game Extractor

Format Specification Completion
Work in Progress - Almost Done - Completed
Compression and Encryption
No Compression or Encryption Used - Unknown Compression or Encryption Used

One or Both Used:
Compression Used - Both Compression and Encryption Used