GRAF:Abomination AWF

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AWF

Format Specifications

uint32 {4}   - Number Of Files

// for each file

uint32 {4}   - File Offset
char {260}   - Filename (null)
byte {X}     - File Data

Notes and Comments

The below BMS script requires MexCom v. 4.0 or later.

MultiEx BMS Script

<bms author="Mr.Mouse" games="'Abomination: The Nemesis Project'" platforms="'PC'" ext="AWF" version="1.0" verbose="no"> Get FILECNTL Long 0 ; SavePos FILESTART 0 ; Set DUMMYL Long 65 ; Set TAILOFF Long DUMMYL ; Math TAILOFF *= 4 ; Do ; GoTo FILESTART 0 ; Get FILEOFF Long 0 ; SavePos FILESTART 0 ; Get FILENAME String 0 ; Math FILESTART += TAILOFF ; GoTo FILEOFF 0 ; Get DUMMYL Long 0 ; Get FILESIZE Long 0 ; Log FILENAME FILEOFF FILESIZE 0 0 ; Math EXTRCNT += 1 ; While EXTRCNT = FILECNTL ; </bms>

Supported by Programs

Links

None

Games

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Platforms
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Type
Animation - Archive - Audio - Image - Mesh - Miscellaneous - Model - Video
Endianness
Little-endian - Big-endian
BMS Scripts
Pages Without a BMS Script

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Program Support
No Known Support

MultiEx Commander - Game Extractor

Format Specification Completion
Work in Progress - Almost Done - Completed
Compression and Encryption
No Compression or Encryption Used - Unknown Compression or Encryption Used

One or Both Used:
Compression Used - Both Compression and Encryption Used