GRAF:AGON SFL

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SFL

Format Specifications

// ARCHIVE HEADER
char {5}     - Header (SFL10)
uint32 {4}   - Folders Directory Offset
uint32 {4}   - Files Directory Offset
uint32 {4}   - Filename Directory Offset
uint32 {4}   - Number Of Folders
uint32 {4}   - Number Of Files
uint32 {4}   - Filename Directory Length

// FILE DATA

// for each file
byte {X}     - File Data

// FOLDERS DIRECTORY

// for each folder (16 bytes for each entry, 12 bytes for the last entry)
uint32 {4}   - Folder Name Offset (relative to the start of the filename directory)
uint32 {4}   - File ID (can be all 255's) (incremental from -1)
uint32 {4}   - Parent Directory ID? (mostly all 255's)
uint32 {4}   - ID? of the first file in this folder (this field does not exist for the last folder entry)

// FILES DIRECTORY

// for each file (17 bytes for each entry)
uint32 {4}   - Filename Offset (relative to the start of the filename directory)
byte {1}     - null
uint32 {4}   - File ID (can be all 255's) (incremental from -1)
uint32 {4}   - File Offset
uint32 {4}   - File Length

// FILENAME DIRECTORY

// for each file
char {X}     - Filename
byte {1}     - null Filename Terminator

Notes and Comments

None

MultiEx BMS Script

None written yet.

Supported by Programs

Links

None

Games

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Type
Animation - Archive - Audio - Image - Mesh - Miscellaneous - Model - Video
Endianness
Little-endian - Big-endian
BMS Scripts
Pages Without a BMS Script

All Pages with Scripts:
Recently Added Scripts

Program Support
No Known Support

MultiEx Commander - Game Extractor

Format Specification Completion
Work in Progress - Almost Done - Completed
Compression and Encryption
No Compression or Encryption Used - Unknown Compression or Encryption Used

One or Both Used:
Compression Used - Both Compression and Encryption Used