GRAF:AFS AFS

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AFS

Format Specifications

// Archive Header
char {4}     - Header (AFS + null)
uint32 {4}   - Number Of Files

// Table Of Contents (TOC)

// for each file
uint32 {4}   - Offset
uint32 {4}   - Length
uint32 {4}   - Filename Directory Offset
uint32 {4}   - Filename Directory Length

byte {X}     - File Data

// Filename Directory

// for each file
char {32}    - Filename (null)
uint16 {2}   - Year
uint16 {2}   - Month
uint16 {2}   - Day
uint16 {2}   - Hour
uint16 {2}   - Minute
uint16 {2}   - Second
uint32 {4}   - File Length (matches this value in the TOC)

Notes and Comments

Each file, and the directory, are padded to multiples of 2048 bytes using null bytes. So, the first file will start at offset 2048, or 4096, etc, and similarly with the next files.

Some games (for example Grandia 2) don't have a filename directory (all entries are zero); however, the rest of the format is the same.

MultiEx BMS Script

<bms ext="afs" games="'50 Cent: Bulletproof','DragonBall Z: Budokai 3','Leisure Suit Larry: Manga Cum Laude','Mortal Kombat Shaolin Monks','Phantasy Star Online','Pro Evolution Soccer 5','Silent Hill 3'" platforms="'PS2','PS2','PC','PS2','PC','PC','PC'" version="1.0" author="Mr.Mouse" verbose="no" silence="no">IDString 0 AFS ; ImpType Standard ; Get D Byte 0 ; Get FileNum Long 0 ; For T = 1 To FileNum ; SavePos FOO 0 ; Get FO Long 0 ; SavePos FSO 0 ; Get FS Long 0 ; Log "" FO FS FOO FSO ; Next T ; </bms>

Supported by Programs

Links

None

Games

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Type
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Endianness
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Program Support
No Known Support

MultiEx Commander - Game Extractor

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Compression and Encryption
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One or Both Used:
Compression Used - Both Compression and Encryption Used