Etherlords

From XentaxWiki
Jump to: navigation, search

Choose archive extension:

RES


Format Specifications

byte {4}     - Header? (60,226,156,1)
uint32 {4}   - Number Of Files
uint32 {4}   - Directory Offset
uint32 {4}   - Filename Directory Length

byte {X}     - File Data

// Directory

// for each file
uint32 {4}   - Unknown
uint32 {4}   - File Length
uint32 {4}   - File Offset
uint32 {4}   - Unknown
uint16 {2}   - Filename Length
uint32 {4}   - Filename Offset [+filenameDirectoryOffset]


// Filename Directory

// for each file
char {X}     - Filename


MultiEx BMS Script

ImpType Standard ;
Get AS ASize 0 ;
Get FN Long 0 ;
Get FN Long 0 ;
SavePos TailOffOff 0 ;
Get FIP Long 0 ;
Get FNS Long 0 ;
Math AS -= FNS ;
For TE = 1 To FN ;
GoTo FIP 0 ;
Get D Long 0 ;
SavePos FSO 0 ;
Get FS Long 0 ;
SavePos FOO 0 ;
Get FO Long 0 ;
Get D Long 0 ;
Get D Int 0 ;
Get SU Long 0 ;
Set AA Long AS ;
Math AA += SU ;
SavePos FIP 0 ;
GoTo AA 0 ;
GetDString F$ D 0 ;
Log F$ FO FS FOO FSO ;
Next TE ;

Notes and Comments

  • The files in the directory are in a different order to the files in the archive. eg. File 1 in the directory might be File 273 in the archive
  • Also, the filenames in the filename directory do not have nulls in between them


Compatible Programs

Other Games

These games also use this file format

  • Etherlords
  • Evil Islands: Curse Of The Lost Soul