EA SDT

From XentaxWiki
Jump to: navigation, search

SDT


Format Specifications

uint32 {4}   - Number Of Files

// for each file

uint32 {4}   - File Offset


// for each file

uint32 {4}   - Unknown
uint32 {4}   - Unknown
char {16}    - Filename (null)
uint32 {4}   - Unknown
uint64 {8}   - null
byte {X}     - File Data


MultiEx BMS Script

Get FC Long 0 ;
Get D Long 0 ;
For TE = 1 To FC ;
SavePos FS 0 ;
GoTo D 0 ;
Get DD Long 0 ;
Get FSI Long 0 ;
GetDString FN 16 0 ;
SavePos FO 0 ;
Math FO += 16 ;
Log FN FO FSI 0 0 ;
GoTo FS 0 ;
Get D Long 0 ;
Next TE ;

Compatible Programs

Other Games

These games also use this file format

  • Dungeon Keeper 2 *.sdt
  • Populus 3 *.sdt
  • Sim Theme Park *.sdt
  • Theme Park World *.sdt