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Format Specifications

// Archive Header
uint16 {2}   - Number Of Files
uint16 {2}   - Unknown (0/1)
uint32 {4}   - Unknown
uint32 {4}   - Unknown

// for each file

uint32 {4}   - Filename Offset (absolute)
uint16 {2}   - Filename Length
uint16 {2}   - Unknown

// for each file

char {X}     - Filename (the length is obtained from the directory above)
uint32 {4)   - File Offset
uint32 {4}   - File Size
byte {X}     - File Data

Notes and Comments

Files with extension ".inc", ".scr", ".h", ".ini", ".brj" and ".txt" XORed with byte 0xAA. It's a way how the game detects which file must be uncrypted.

MultiEx BMS Script

Not written yet

Compatible Programs