Close Combat SFX
From XentaxWiki
Contents
SFX
- Format Type : Archive
- Endian Order : Little Endian
Format Specifications
uint32 {4} - Number Of Files
uint32 {4} - Year Of Archive Creation? (99)
uint64 {8} - null
// for each file
- uint32 {4} - File Size
- uint32 {4} - File Offset
- uint16 {2} - Unknown (1)
- uint16 {2} - Unknown (2)
- uint32 {4} - Unknown (8790)
- uint32 {4} - Sound Quality (44100)
- uint16 {2} - Mono/Stereo (2)
- uint16 {2} - Sound Bitrate (8)
- char {4} - Unknown (da + 2*null)
byte {X} - File Data
MultiEx BMS Script
Get FILECNTL Long 0 ; SavePos FILESTART 0 ; Math FILESTART += 12 ; Do ; GoTo FILESTART 0 ; Get FILESIZE Long 0 ; Get FILEOFF Long 0 ; SavePos FILESTART 0 ; Math FILESTART += 20 ; Log FILENAME FILEOFF FILESIZE 0 0 ; Math EXTRCNT += 1 ; While EXTRCNT <> FILECNTL ;
Compatible Programs
Other Games
These games also use this file format
- Close Combat 3
- Close Combat 4