Carnivores 3DF
From XentaxWiki
Contents
3DF
- Format Type : Archive
- Endian Order : Little Endian
Format Specifications
uint32 {4} - Number Of Points
uint32 {4} - Number Of Triangles
uint32 {4} - Number Of Bones
uint32 {4} - Texture Length
// for each triangle
- uint32 {4} - Point 1
- uint32 {4} - Point 2
- uint32 {4} - Point 3
- uint32 {4} - Point 1 X
- uint32 {4} - Point 2 X
- uint32 {4} - Point 3 X
- uint32 {4} - Point 1 Y
- uint32 {4} - Point 2 Y
- uint32 {4} - Point 3 Y
- uint32 {4} - Flags
- uint32 {4} - Unknown
- uint32 {4} - Parent Triangle Index
- uint32 {4} - Unknown
- uint32 {4} - Unknown
- uint32 {4} - Unknown
- uint32 {4} - Unknown
// for each point
- uint32 {4} - X Coordinate
- uint32 {4} - Y Coordinate
- uint32 {4} - Z Coordinate
- uint32 {4} - Attached Bone Index
// for each bone
- char {32} - Bone Name (null)
- uint32 {4} - Bone X
- uint32 {4} - Bone Y
- uint32 {4} - Bone Z
- uint16 {2} - Parent
- uint16 {2} - Unknown
byte {X} - Texture Image
MultiEx BMS Script
Not written yet
Compatible Programs
Games
- Carnivores *.3df
- Carnivores 2 *.3df
- Carnivores: Ice Age *.3df