Carnivores 2 SAV
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Contents
SAV
- Format type: Saved game
- Endianness: Little-endian
Format Specifications
uint32 {4} - Occupied slot on sign-in screen
uint32 {4} - Player's score (or total credits)
uint32 {4} - Remnant of Carnivores' ranking system
uint32 {4} - Last Hunt - Shots Made
uint32 {4} - Last Hunt - Shots Succeed
uint32 {4} - Last Hunt - Path Traveled (IEEE Single-Precision Floating Point)
uint32 {4} - Last Hunt - Time Hunted (SPFP)
uint32 {4} - Total - Shots Made
uint32 {4} - Total - Shots Succeed
uint32 {4} - Total - Path Traveled (SPFP)
uint32 {4} - Total - Time Hunted (SPFP)
// For each trophy (1-24)
- uint32 {4} - Name (Note 1)
- uint32 {4} - Weapon (Note 2)
- uint32 {4} - Unknown (Always between 0x00 and 0x04?)
- uint32 {4} - Unknown
- uint32 {4} - Unknown
- uint32 {4} - Score
- uint32 {4} - Date (SPFP)
- uint32 {4} - Time (SPFP)
- uint32 {4} - Weight & Length (SPFP)
- uint32 {4} - Range of Kill (SPFP)
- uint32 {4} - Unknown
- uint32 {4} - Unknown
- uint32 {4} - Unknown
- uint32 {4} - Unknown
uint32 {4} - Agressivity
uint32 {4} - Density
uint32 {4} - Sensitivity
uint32 {4} - Resolution (Note 3)
uint32 {4} - Fog (Note 3)
uint32 {4} - Textures (Note 3)
uint32 {4} - View Range
uint32 {4} - 3D Shadows (Note 3)
uint32 {4} - Mouse Sensitivity
uint32 {4} - Brightness
uint32 {4} - Forward
uint32 {4} - Backward
uint32 {4} - Turn Up
uint32 {4} - Turn Down
uint32 {4} - Turn Left
uint32 {4} - Turn Right
uint32 {4} - Fire
uint32 {4} - Get Weapon
uint32 {4} - Step Left
uint32 {4} - Step Right
uint32 {4} - Strafe
uint32 {4} - Jump
uint32 {4} - Run
uint32 {4} - Crouch
uint32 {4} - Call
uint32 {4} - Change Call
uint32 {4} - Binoculars
uint32 {4} - Reverse Mouse (Note 3)
uint32 {4} - Cover Scent
uint32 {4} - Camoflage
uint32 {4} - Radar
uint32 {4} - Tranquilizer
uint32 {4} - Unknown (Source code mentions something like ALPHA_MODE here??? EDIT: Alpha Mode is a leftover from Carnivores 1, it controls the way transparency is handled.)
uint32 {4} - Measurement (Note 3)
uint32 {4} - Audio Driver (Note 3)
Notes and Comments
Note 1: Trophy Name
- These values dictate the species that your trophy is, as follows (assuming you haven't added, removed, or changed the order of the animals in _res.txt; if you have, skip to the end of this note):
- 0x00 = Null (no animal is displayed)
- 0x01 = Moschops
- 0x02 = Gallimimus
- 0x03 = Dimorphodon
- 0x04 = Pteranodon
- 0x05 = Dimetrodon
- 0x06 = Brachiosaurus
- 0x07 = Parasaurolophus
- 0x08 = Ankylosaurus
- 0x09 = Stegosaurus
- 0x0A = Allosaurus
- 0x0B = Chasmosaurus
- 0x0C = Velociraptor
- 0x0D = Spinosaurus
- 0x0E = Ceratosaurus
- 0x0F = Tyrannosaurus
- If you have added, removed, or changed the order of animals in _res.txt, the order listed here will also change accordingly. Also, if you try to use a value higher than the last value on the list, the game will crash upon entering the Trophy Room with an error message about the video executable file (depending on which video driver you have selected in the Options Menu), kicking you back to the Main Menu.
Note 2: Weapon Name
- These values dictate the weapon that you used to kill your trophy, as follows (refer to the note in the Species Explanation, above, for exceptions):
- 0x00 = Pistol
- 0x01 = Shotgun
- 0x02 = Double-Barreled Shotgun
- 0x03 = X-Bow
- 0x04 = Rifle
- 0x05 = Sniper Rifle
- If you use a value higher than the last value on the list, no weapon will be displayed in the Weapon slot on the trophy's plaque.
Note 3: Values for other fields
Resolution:
- 0x00 = 320x240
- 0x01 = 400x300
- 0x02 = 512x384
- 0x03 = 640x480
- 0x04 = 800x600
- 0x05 = 1024x768
- 0x06 = 1280x1024
- 0x07 = 1600x1200
Fog:
- 0x00 = Off
- 0x01 = On
Textures:
- 0x00 = Low
- 0x01 = High
- 0x02 = Auto
3D Shadows:
- 0x00 = Off
- 0x01 = On
Reverse Mouse:
- 0x00 = Off
- 0x01 = On
Measurement:
- 0x00 = Metric
- 0x01 = US
Audio Driver:
- 0x00 = Software Stereo
- 0x01 = Direct Sound 3D
- 0x02 = Aureal A3D
- 0x03 = Creative EAX
Video Driver:
- 0x00 = Software
- 0x01 = 3DFX Glide
- 0x02 = Direct3D
MultiEx BMS Script
None (not applicable)
Compatible Programs
None
Other Games
These games also use this file format
- Carnivores 2 *.sav
- Carnivores: Ice Age *.sav