Battlezone 2

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PAK


Format Specifications

uint32 {4}   - Header (DOCP)
uint32 {4}   - Version (1)
uint32 {4}   - Number Of Directories
uint32 {4}   - Directory List Offset
uint32 {4}   - Number Of Files?
uint32 {4}   - File Directory Offset
uint32 {4}   - Unknown
uint32 {4}   - null
uint32 {4}   - Unknown
uint32 {4}   - Unknown (35)
uint32 {4}   - Unknown (1)
uint32 {4}   - Unknown
uint32 {4}   - Unknown (35)
uint32 {4}   - Unknown
char {X}     - File Data
// File Directory

// for each file
uint32 {4}   - Directory ID (1=the first directory in the list)
byte {1}     - Filename Length
char {X}     - Filename
uint32 {4}   - File Offset
uint32 {4}   - File Length



// Directory List

// for each directory
byte {1}     - Directory Name Length
char {X}     - Directory Name



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