Argonaut WAD
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WAD
- Format Type : Archive
- Endian Order : Little Endian / Big Endian
Format Specifications
// WAD file format 4 bytes (uint32) - offset to the end of WAD archive // in newer games 2048 // needs to be added num_of_sections * { x bytes - section data }
Sections
WAD archive can store one or more sections from the list below:
- TPSX / XSPT: Textures
- SPSX / XSPS: Sound effects and ambient tracks
- UNIF / FINU: Fonts and text management
- LPSX / XSPL: Localization, translated strings
- DPSX / XSPD: 3D models, animations, actors and level
- PORT / TROP: Rendering groups / zones and more
- 'END ' / ' DNE': Marks the end of the file. May contain some data like background music and sound effects.
TPSX (XSPT) section
4 bytes (char) - signature // "XSPT" 4 bytes (uint32) - section size x bytes - texture header x bytes - texture data
SPSX (XSPS) section
4 bytes (char) - signature // "XSPS" 4 bytes (uint32) - section size x bytes - SPSX flags x bytes - common sound effects count
UNIF (FINU) section
//HEADER 4 bytes (uint32) - signature "FINU" 4 bytes (uint32) - chunk size 2 bytes - unknown // char table size * 2 (?) 2 bytes (uint16) - number of supported languages? 4 bytes (uint32) - number of entries in char table 4 bytes - unknwon 2 bytes - unknown // size of some rel_offsets data block? (look below) //CHARACTER TABLE num_of_entries * { 2 bytes - unknown // always "\x00\x00" 2 bytes - unknown // height? 2 bytes - character 2 bytes - some relative offset }
LPSX (XSPL) section
//HEADER 4 bytes (char) - signature "XSPL" 4 bytes (uint32) - chunk size 4 bytes (uint32) - number of supported languages in chunk 4 bytes (uint32) - number of strings / 4 // 4 = 3 languages + 1 null string 4 bytes - unknown // OFFSET TABLE num_of_entries * { 4 bytes (uint32) - string relative offset } //STRING TABLE //Note: lower characters "a-z" are encrypted, //moved in ASCII table 1 character left //Note2: special characters are encrypted //in different way, check .py script for details num_of_entries * { 12 bytes - identifier // #0#$01 etc. x bytes - string 2 bytes - null terminator // "\x00\x00" }
MultiEx BMS Script
Not written yet.
Notes and Comments
- This file format occurs in games made by Argonaut.
Games
List of games using this file format:
- Aladdin in Nasira's Revenge
- Alien Resurrection
- Croc 2 (PS1) (*.WAD)
- Harry Potter and the Sorcerer's Stone / Harry Potter and the Philosopher's Stone (PS1) (*.WAD)
- Harry Potter and the Chamber of Secrets (PS1) (*.WAD)
- The Emperor's New Groove
Compatible Programs
- PS1-Argonaut-Reverse Tools
- Harry Potter SS PS1 TEXT Tool (support for XSPL chunk only)