GRAF:AFS AFS
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Contents
AFS
- Format type: Archive
- Endianness: Little-endian
Format Specifications
- char {4} - Header (AFS + null)
- uint32 {4} - Number Of Files
// Table Of Contents (TOC)
- // for each file
- uint32 {4} - Offset
- uint32 {4} - Length
- uint32 {4} - Filename Directory Offset
- uint32 {4} - Filename Directory Length
byte {X} - File Data
// Filename Directory
- // for each file
- char {32} - Filename (null)
- uint16 {2} - Year
- uint16 {2} - Month
- uint16 {2} - Day
- uint16 {2} - Hour
- uint16 {2} - Minute
- uint16 {2} - Second
- uint32 {4} - File Length (matches this value in the TOC)
Notes and Comments
Each file, and the directory, are padded to multiples of 2048 bytes using null bytes. So, the first file will start at offset 2048, or 4096, etc, and similarly with the next files.
Some games (for example Grandia 2) don't have a filename directory (all entries are zero); however, the rest of the format is the same.
MultiEx BMS Script
<bms ext="afs" games="'50 Cent: Bulletproof','DragonBall Z: Budokai 3','Leisure Suit Larry: Manga Cum Laude','Mortal Kombat Shaolin Monks','Phantasy Star Online','Pro Evolution Soccer 5','Silent Hill 3'" platforms="'PS2','PS2','PC','PS2','PC','PC','PC'" version="1.0" author="Mr.Mouse" verbose="no" silence="no">IDString 0 AFS ; ImpType Standard ; Get D Byte 0 ; Get FileNum Long 0 ; For T = 1 To FileNum ; SavePos FOO 0 ; Get FO Long 0 ; SavePos FSO 0 ; Get FS Long 0 ; Log "" FO FS FOO FSO ; Next T ; </bms>
Supported by Programs
Links
None
Games
- 50 Cent: Bulletproof (PS2) *.afs
- DragonBall Z: Budokai 2 (PS2) *.afs
- DragonBall Z: Budokai 3 (PS2) *.afs
- DragonBall Z: Budokai Tenkaichi 3 (PS2) *.afs
- Grandia 2 *.afs
- Grandia 2 (Dreamcast) *.afs
- House of the Dead 3 *.afs
- Leisure Suit Larry: Magna Cum Laude *.afs
- Mortal Kombat Shaolin Monks (PS2) *.afs
- Phantasy Star Online (XBox) *.afs
- Pro Evolution Soccer 5 *.afs
- Silent Hill 3 *.afs
- Sonic Gems Collection *.afs